Hello, you say, what's an adventure doing in the arcade reviews? Simple, I reply, it arrived too late for Brian's section and was too good to leave until next issue.
I hate Level 9. Why? The reason is simple, every time they bring out a new adventure I get so absorbed in it that I neglect my work; eventually I have to leave it and then never get round to completing it. I have not managed to succeed in any of their games yet.
Level 9 have so far concentrated on unusual scenarios for their adventures and have gained a reputation for not only being good but also for being different. Red Moon is their first Magical/Traditional theme and as such it sets a new standard for this type of program. It is hard to define what makes it so good. Could it be the quickly drawn pictures for each of the 200+ locations? Or the atmosphere created by the literate text? Or perhaps the well designed and created storyline?
I certainly find the speed with which you can get into the game before encountering those mind-twisting problems irresistible. And, when you do die there is the possibility that I may be reincarnated with all the objects I've found so far - although this doesn't always work.
Excuse me, I just had an idea about how I may be able to get rid of that Giant Rat...
It is hard to define what makes it so good. Could it be the quickly drawn pictures for each of the 200+ locations? Or the atmosphere created by the literate text? Or perhaps the well designed and created storyline?
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