Big K


Red Meanies

Publisher: Salamander
Machine: Dragon 32/64

 
Published in Big K #5

Red Meanies

A sort of horizontal Pac-Man dressed up in its own mythology: you're a member of the great starfaring race of Intergalactic Cheese-snufflers, marooned in a maze beyond the furthest reaches of space and time... that sort of thing.

Basically, you're in a Pac-KMan style labyrinth, gobbling up the old dots on the ground and occasionally chancing upon a special one that allows you a limited time to gobble up the Red Meanies that are chasing you. But whereas in PAc-Man you're looking down on the maze, here you peer along its corridors.

Nice for the hurtling effect as you hit a long stretch. Horrible when a Red Meanie suddenly looms, enormous, up in front of you. As you can't tell where you're going (and probably won't even have a clue until you've slogged away at it for a couple of months) it's bloody difficult either to chase said red things or even deduce where they are in relation to you when you hear the warning beep that indicates a hostile prescence nearby.

Oh yeah, there are also things called Blue Loonies that also loom up, set off the alarm etc, but they're perfectly harmless and are presumably only there to give the novice a nasty turn.

In all, a novel variation on a classic theme, but not quite novel enough to make it a big success.