C&VG
1st October 1987Rebel
Meet the rebel with a cause. THX2240 a worker with a mission - to escape from the mind-crunching tyranny of the factory farm! Someone has been watching George Lucas films here I reckon. And someone has also rescued a good idea from Virgin's Dan Dare and incorporated it here - the C64 version anyway. Waste not want not!
If you remember the laser/reflector game in Dan Dare you'll get my drift. Still, in this game you find yourself inside a tank attempting to blast your way out of the many different complexes which make up the farm and head for freedom.
To escape you have to use the farm's solar reflectors to open doorways - deflecting the beam by placing reflectors in the right place/combination.
THX2240 breaks into the armoury and steals a one person mobile Crowd Control Vehicle, she makes her bid for freedom.
In the agricultural block, giant solar conductors are used to provide artificial sunlight for the crops during spells of bad weather. The solar beams are 'bounced' to their destination points by directable glass reflector stations. Obviously, if a beam were to be fired in the wrong direction, the results could be lethal.
The agricultural block is split into separately enclosed compounds, each of them joined by sealed exit tunnels.
Using the CCV, THX2240 will be able to turn the reflector stations so that they guide the solar beam into the exit tunnels, shattering their seals! In this way, there is just a slim chance that she could escape to freedom through the exit tunnel of the outermost compound and join the rebels.
All the compounds are heavily patrolled by police surveillance machines. Contact with any of these will mean immediate termination.
You must collect reflectors on each level while defending yourself from attack. Once you have explored the level you are on and found the sealed exit, you must strategically place and position the reflectors between the Solar Beam Generator and the exit.
Turn the solar beam on to blast your way through the exit to the next level. On each following level, the beam will appear to start from the point you entered the level.
There are thirteen levels to penetrate before you can finally escape.
It is easier to collect all the reflectors on a level, clearing paths as you go.
Rebel is a reasonably entertaining game - but it lacks any sense of urgency and the thrill power that will get you coming back for just one more go.