Your Sinclair


Rebel

Publisher: Virgin Games
Machine: Spectrum 48K

 
Published in Your Sinclair #39

Rebel

Fine game, this: I remember it well from its initial release in '87. The idea is simple enough. You have a tank, and you're stuck in a heavily mechanised agridustrial complex (it sez here). In order to get out, you must smash through an exit, but your only weapon is a beam of high intensity light which is beaming away on the other side of the encampment. Solution? Well, there are loads solar reflectors (mirrors to you and me) lying around and what you have to do is position them, in certain preset places, so that the beam of light will smash through the exit and you can escape. Interesting, huh?

What's particularly clever about this is that throughout the game you can always see that it's possible to do - it's just very tricky. Naturally there are loads of enemy tanks and things to avoid, but these just patrol in standard formations, so timing is all. The graphics are brill — brightly coloured and well drawn — and the whole game's a ripsnorter. Ten levels for two quid? A bargain, mate.