As you step from the mist of the Magister's spell, you recall his parting words... "You must aid the Rector of Dinham to destroy the window into the Thirteenth Realm". Gazing around, you see that you are standing in a ring of stones next to a muddy road.
And so begins the Robico remake of Martin Moore's Village Of The Lost Souls, originally the first of a trilogy; the two sequels were unfortunately binned. From the starting location, head E to where the cows have passed then NE to outside the Cottar's Hut. Go IN and UP the ladder within to a loft where hams hang from the rafters. These are useful for the thieving dogs outside - so GET HAMS then return DOWN and OUT. DROP the HAMS to disperse the pack of curs.
The next part of the adventure is somewhat tricky because you need to keep reading the location descriptions quite thoroughly for the snippet "You notice a dark bird circling high above you". If you are told about it, you must DROP ALL your inventory, move in any direction you can, find your way back (Careful, because the game has some illogical directional elements!) and then GET ALL. This stops it stealing your inventory.
Carefully therefore go SW back to cow plat land and E to a bend in the road. Head N and you will find a damaged farmhouse. Go IN and IN again to find a dead woman and a feather arrow. This arrow is needed to shoot down the bird so GET ARROW then return OUT and OUT again. Remember to keep checking those location descriptions for the presence of the bird!
Go SW back to the bend and S to a Rectory. From here, walk E to a crossroads then SW to a gatehouse with large sealed doors. Go S to a high, strong wall then SW to a guard post watched over by a dead sentry clutching a bow. GET BOW because he won't need it any more.
You now have a bow and arrow to shoot that pesky bird. Continue checking the descriptions and, when "You noticea dark bird circling high above you" appears, type FIRE ARROW then DROP BOW to get rid of it.
From the sentry return NE, N and SE to the crossroads. Now go N past the Rectory and N again to the place showing signs of a fight. Go Nback to the farmhouse and head IN and IN again back to the dead woman. Go to the E to a path between a pigsty and a stable. Go N to a farmer's field and N to a back lane. Continue E to the riverbank opposite a Water Mill. EXAMINE the NETTLES to discover a sparkling chalice. GET CHALICE.
Later in the adventure you need to put out a burning hut so head W, S, S, W, OUT and OUT back through the farmhouse. Return SW to the bend. Go S and SE to stand on the church porch. Go IN to the church and FILL CHALICE WITH WATER from the church font.
Now go OUT and N then N again. This time go SW to stepping stones leading over a river. Head E to the burning hut and THROW WATER at it. An imp will appear, swallow the water and explode, putting the fire out.
Go IN to the hut you've saved and you'll find a badly burned villager gasping for breath. He will manage to tell you that a seal has been ploughed in the field before expiring. Collecting the parts of the plough is therefore the next mission.
Go OUT then W and GET SHARE. (If you EXAMINE it you'll see that most of the blade is missing.) Now walk NE, S, E, SW, S, SW and E to Manor Field, which has been recently ploughed. GET the PLOUGH and return W, NE, N, SE then NE to a fork in the road. Here go E to the Dinham marketplace and SW into the Smithy's workshop. Here you can repair the plough.
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Leave the plough and share here and go and get something to light the forge with and the tools to repair the plough
DROP PLOUGH AND SHARE, NE, NW, SW, N, N, NW, W, S, S, S, S, SW, SW, GET STAFF, NE, NE, N, N, N, NE, E, E, S, NW, IN, GET BELLOWS, OUT, SE, E, NE, E, SW, IN, IN, GET HAMMER, OUT, OUT
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Attach the bellows to the forge then light it
ATTACH BELLOWS TO FORGE, WAVE STAFF, LIGHT FORGE
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Fix the plough then find something to pull it
REPAIR PLOUGH, NE, NW, SW, W, IN, NE, UP, UP, UP, GET YOKE, DOWN, DOWN, DOWN, SW, OUT, E, NE, E, E, N, W, S, GET REINS, N, E, HARNESS OXEN
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Take the oxen back to the plough, connect them up, then go plowing
LEAD OXEN, SW, SW, GET PLOUGH, NE, ATTACH PLOUGH TO OXEN, LEAD OXEN, NW, SW, SW, S, SW, E, PLOW FIELD
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Take the uncovered seal and use it to open the gatehouse
GET SEAL, W, NE, N, INSERT SEAL INTO DOORS
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Go to the guard's dormitory
W, W, N, N
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Take the gloves from the fourth locker to begin dressing to open the beehive
UNLOCK FOURTH LOCKER, OPEN FOURTH LOCKER, GET GLOVES
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Return to the ruined farmhouse living area to complete your dress
S, S, E, E, N, NW, N, N, N, IN, IN, WEAR VEIL AND GLOVES
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Now find something to put the bees to sleep
OUT, Go OUT from the blood-spattered kitchen and OUT to the farmhouse entrance. Head SW, S and E back to the crossroads then go NE back to the narrow path and E, E back to Hayward's Cottage. EXAMINE the BAND to discover an eye is painted on it, then WEAR BAND to be momentarily blinded by light. GET the ROD then return W, NW and SW to the crossroads. Go S to the shearing shed and IN, where you will find a wisp of fleece. GET FLEECE and DROP STAFF for safe-keeping. Go OUT and W to the dungheap. EXAMINE the DUNG to find a small tin. GET TIN. Go E to the outside of the shed again then N to the crossroads and W to the Church porch. Now RUB ROD WITH FLEECE and you will be given an ancient blessing and a key. DROP ROD AND FLEECE. LOOK then GET BLACK KEY. Return E to the crossroads. Go S and back IN to the shearing shed. GET the STAFF again before heading OUT and N back to the crossroads again. NE, E, SW, UP, E, UNLOCK CHEST, OPEN CHEST, DROP KEY, GET TOBACCO, W, DOWN, IN, GET PLIERS, OUT, NE, NW, SW, W, W, DROP STAFF, GET PIPE, FILL PIPE WITH TOBACCO, GET STAFF 17. Go and open the hive to get the wax E, N, N, N, IN, IN, E, N, LIGHT PIPE, OPEN HIVE, DROP PIPE, GET WAX 18. Visit the church, clue hunting S, W, OUT, OUT, SW, S, SE, IN 19. Open the way to the crypt, before going on to the lecturn N, CUT CHAIN, DROP PLIERS, S, SW, UP 20. Find the Rector's bible and act on information therein TAKE BIBLE, READ BIBLE, DROP BIBLE, GET PARCHMENT, READ PARCHMENT, DROP PARCHMENT, D, NW, KNEEL, PRAY, STAND, EXAMINE ALTAR 21. Get some of the objects requested SE, NE, OUT, N, N, N, IN, IN, E, NW, EXAM SCRAPS, WEAR NECKLACE, SE, W, OUT, OUT, SW, S, E, NE, E, N, E, NE, EXAMINE FLOOR, GET CRUCIFIX 22. And place them on the altar SW, W, S, NW, SW, W, IN, FILL CHALICE WITH WATER, SW, NW, PUT CRUCIFIX ON ALTAR, REMOVE NECKLACE, PUT NECKLACE ON ALTAR, DROP STAFF 23. Explore the Manor gardens SE, NE, NE, GET PADDLE, SW, OUT, E, NE, E, GET CHEESE, NW, SW, SW, W, W, W, W, W, E, E, E, E, E, SW, DROP TIN CHALICE HAMMER AND WAX, NE, SNIFF CHEESE, IN, GET RELIQUARY, OUT, DROP CHEESE, W, W, S, SE, GET GOAT, NW, N, W, GET SPADE 24. Dig in the kitchen garden W, W, S, S, S, S, S, DIG, DIG, DIG, GET GARLIC 25. Now visit the church crypt N, N, N, N, N, NE, E, E, E, E, SE, W, IN, N, DOWN, DOWN, EAT GARLIC, GET RING 26. Then return the reliquary to the altar UP, UP, S, SW, NW, PUT RELIQUARY ON ALTAR, GET STAFF 27. Before visiting the water mill SE, NE, OUT, E, NE, NE, UP, NE, JUMP DOWN, DROP GOAT, S, EXAM REEDS, GET CORACLE, N, IN, DROP SPADE, GET ROPE, OUT 28. Make your way to the occult laboratory SW, DROP PADDLE AND CORACLE, SW, E, S, GET MALLET, N, NW, SW, SW, W, W, S, S, UP, GET MATTRESS, DOWN, Saved as villageend.uef WESTERN SIDE----BUILDING-------COURTYARD ENTRANCE | | MANOR STABLE NE STOCKS SW, W, W, IN, NW, S, IN, TAP THIRD BARREL WITH MALLET, DROP MALLET, IN, READ GRIMOIRE, BREAK STAFF, DROP JUNK 29. Call the Demon GET CHALK, DRAW PENTACLE, SAY AZAPHAS, DROP GLOVES AND CHALK 30. Walk out and fall in pit OUT, OUT, E 31. Use the gauntlets to free yourself and collect the other items for the altar DROP ALL, WEAR GAUNTLETS, PUSH STONE, REMOVE GAUNTLETS, WEAR BAND, GET SPADE RING ROPE AND MATTRESS, IN, WEAR CIRCLET, GET SCEPTRE 32. Return these items to the altar UP, S, DROP GAUNTLETS SPADE MATTRESS ROPE AND RING, SW, OUT, N, NE, E, E, E, SE, W, IN, SW, NW, REMOVE CIRCLET, PUT CIRCLET AND SCEPTRE ON ALTAR 33. Collect the last few items for the final assault SE, NE, OUT, N, N, NW, NE, IN, NE, GET PITCHFORK, SW, NW, N, NW, W, GET BOOTS, N, GET SALT, SW, E, S, S, SE, OUT, SW, E, SW, SE, SE, SE, GET BUCKET 34. Return to the ornamental well and throw everything down it SE, E, NE, W, NW, SW, W, W, W, W, W, E, E, E, E, E, SW, DROP ALL, NE, W, W, W, W, W, NE, S, SE, S, IN, NE, GET ALL, SW, EXAMINE TAPESTRY (clue to play BAGDAD), OUT, N, NW, N, W, E, E, E, E, E, SW, OPEN TIN, FILL TIN WITH PAINT, CLOSE TIN, SE, DROP MATTRESS, TIE ROPE TO WELL, DROP ALL, NW, GET ALL, SE, DROP ALL, NW, GET ALL, SE, DROP ALL 35. Go down the well yourself DOWN, RELEASE ROPE 36. Open the door at the bottom GET LYRE, PLAY BAGDAD, DROP LYRE, WEAR GAUNTLETS, OPEN DOOR, DROP GAUNTLETS 37. Destroy the smug aura and enter GET CHALICE, THROW WATER, DROP CHALICE, WEAR BAND AND RING, GET SPADE TIN WAX HAMMER PITCHFORK BOOTS AND SALT, IN 38. Dig a hole in the snow in case you miss your jump and get fur skin SE, DOWN, WEAR SKIN, OUT, N, DIG, IN, UP, UP 39. Go to the crevasse and jump across E, JUMP NE 40. Then cross the room of fire to the pillar of ice E, WEAR BOOTS, E, DROP RING AND BOOTS, E, E, E, NE 41. Free the helmet and go to meet the Satyr SPRINKLE SALT, WEAR HELMET, UP, PUT WAX IN EARS, UP, S 42. Prepare to destroy the mirror OPEN TIN, IN, THROW PAINT 43. Finish the game BREAK MIRROR WITH HAMMER