Big K


Rapier Punch

Categories: Review: Software
Publisher: Commodore
Machine: Commodore Vic 20

 
Published in Big K #7

Rapier Punch

It's back to the romantic era of swordfighting. Those wonderous days when men came ready canned (but with no labels) and when we ladies threw our hankies at people we liked (Yuck!). Days when you got romantically sliced, rather than shot, to death.

But let us not harp on the magic of it all - the game must go on! You are entering a darkened room with your trusty steel and dagger. The darkness recedes from your torch, as you foray on for the treasure chest. Your beam will also reveal myriad baddies - dragons and spinning crosses. You may only prang them with your rapier whilst an intermittant tone is playing, otherwise press fire to throw your dagger, or you'll be laughing on the other side of your vizor.

This could be a really good game, but it is ruined by wishy-washy graphics. There just isn't enough meat on the bare bones of the concept to keep me gnawing instead of ignoring. If it was a first draft, I'd say it had potential. But it isn't and it doesn't.

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