Personal Computer Games
1st November 1984
Author: Simon Rogers
Publisher: Commodore
Machine: Commodore Vic 20
Published in Personal Computer Games #12
Rapier Punch
Many games nowadays don't live up to their well-written instructions and this one is certainly a case in point.
You are the 'brave knight' (yawn) standing in the centre of a darkened room. Your objective is to collect the treasure chest which is placed in a random location.
As you move around the room, areas mystically light up and reveal their contents. These come in the form of spinning crosses, barriers (these resemble old fashioned washboards), dragons (which resemble animated letter Cs) and dragons' eggs. The latter walk around bumping off any brave knights who happen to hovver (your character has no moving parts) in their path.
You are armed against these with 25 daggers and a rapier. The daggers are thrown or fired in the direction your character is facing, but you have to be careful not to hit an egg with one of these, otherwise it turns into a fully grown so-called dragon and starts shooting bullets at you.
You can also run the bounders through with your rapier when a tone sounds. This mind-numbingly repetitive tone was the cause of much annoyance in my family.
Should you manage to collect the treasure, you are rewarded with another room. There are 100 in all which sounds great; unfortunately they all look the same.
When you lose one of your three lives, the areas of the room you have visited flash and a tombstone appears with a sound like that of a door being locked.
It's a great pity that this is the only decent bit of the whole game. It had the same lasting interest as a game of noughts and crosses on a ZX81.
Come on Commodore, you can do better than this.
Steven Filby
The tone which keeps sounding to indicate you can kill with your rapier nearly drove me insane. But on the whole, this is an entertaining game, and makes a pleasant change from the almost endless supply of space games for the Vic.
The graphics aren't brilliant, but fortuately the instructions tell you what each symbol is supposed to represent.
Simon Chapman
This is an unexpanded Vic game and it looks it. It is simple and really only for kids. It was too simple for my eight-year-old brother! The graphics are patchy at best, one-square-at-a-time animation type. Sound is unadvanced. Would have been much better with more than one room, better yet if it scrolled as you moved. No high score table! Fine a year ago, but nowadays people expect far more excitement.
Jeremy Fisher
It isn't bad for a 3.5K game, despite the odd-sounding name. Although movement is jerky, the graphics themselves are quite good, especially the spinning of the crosses. Reasonable sound including a short 'tune'. But not a game whch appeals to me. The lack of variety proves boring after a while.
Scores
Commodore Vic 20 VersionGraphics | 4 |
Sound | 3 |
Originality | 6 |
Lasting Interest | 4 |
Overall | 4 |