Raid came out on the Commodore 64 to a storm of protest from the CND, when it was called Raid Over Moscow. In fact, the offices of Ocean/US Gold were picketed by placard-holding persons in parkas. Apparently the dropping of the offending capital's name from the title is satisfactory to that organisation, and they have now gone home.
The basic idea of the game is to launch space fighters from your orbiting space station, direct them towards missile bases and the aforementioned eastern capital. Destroy the missile silos and lob grenades at the Kremlin!
However, while this goes on your (America's) cities are being wiped out by ICBMs launched (one at a time!) from various bases in Russia.
Launching from the space station is initially very difficult as you have to be going at just the right height and speed; this is not revealed to you in the instructions which I think is a bit silly.
Then you drop down to earth when you go through a Zaxxon-ish 3D type display with nasties that try to destroy you. After that, it is just a case of careful positioning to knock out targets.
The implementation on both systems is very similar to that rom the Commodore 64 as the same graphics resolution and colour range can be reproduced on both machines. I am glad that with the Enterprise, US Gold/Ocean didn't just do a quick port from the Spectrum and waited until the Amstrad version could be reworked instead.
A good reworking of an old classic from the Commodore 64.