Zzap


R-Type

Publisher: The Hit Squad
Machine: Commodore 64/128

 
Published in Zzap #69

R-Type

Another hot licence that came out tepid, C64 R-Type met with a 72% review in issue 47 and doubtful comments from the Kati/Matt brigade with "isn't as bad as I expected" being the general consensus. Nearly two years on its still a fairly good variant with some slick graphics (neat background fade-in later on in level one), some highly original weapons and end-opponents to blow away and the beam laser and drone to liven up what is otherwise pretty standard fare.

The generally bare backgrounds dull what thrills there are with a seemingly unnecessary multi-load to slow the pace. Gameplay remains relatively strong with the tactical use of the R-Type drone required in places but otherwise the graphics and sonics don't stand up too well.

The R-Type name grabbed a lot of attention and although the product was above average it never lived up to the hype, a poor second to Katakis/Denaris. In the words of Kati's original comment, it just lacks that little spark to make it really good. The Amiga version followed and Sizzled in Issue 48, looking for all the world like the coin-op, playing superbly and boasting a superb synth title tune. The sheer graphic originality still looks good now with slick presentation to match the quality of graphics, zero in the way of flicker, and action that hots up to boiling point in places (especially at end-level opponent time).

There's little to compete with R-Type for sheer style and quality of conversion. As Kati said, "There's no excuse to miss it." At the new budget price it's great value for money.