Walter Cobra - amateur inventor and part-time adventurer -
has discovered an ancient map, the contents of which
reveal the location of a fabulous treasure known as The
Golden Dragon. So eager is he to begin his quest that he
enters the labyrinth without the map - and now, hopelessly
lost, he desperately needs your help to explore the caverns
and locate the treasure.
Absent-minded he may be, but at least he remembered to
pack the rest of his adventuring gear - eight stun grenades
and a pair of anti-gravity boots. The function of the stun
grenades is twofold - they will immobilise the majority of the
robotic guards that you'll encounter, and they're also very
effective at demolishing nuclear reactors, of which the
labyrinth contains three.
The playing area is laid out in grid fashion. This is eight
screens wide, but I am unsure as yet of its vertical extent.
The designs are many and varied, but they are all
immaculately drawn and cleverly constructed - each one
creating the maximum difficulty with the minimum of effort.
Merely recovering some golden relic would be far too easy
a task for an adventurer of your calibre, so Superior decided
to complicate matters. In addition to the Golden Dragon, you
must collect twelve power crystals, destroy three reactors,
interrogate eight computer terminals, and solve a series of
puzzles in the special rooms.
There is often more than one exit from a screen, and
consequently more than one route through the labyrinth -
but only one is correct. You will soon discover that many of
the paths are barred by locked doors - a symbol displayed
beneath the door can be used to help identify the relevant
key.
Walter's mode of transport is determined by the properties
of the current room. His jet boots are only operative when
there is a large triangular shape present, otherwise he is
restricted to running and jumping. It is useful to remember
that the left and right keys remain operative when falling,
thus allowing you to control Walter's drift during his descent.
The alien inhabitants of the labyrinth display varying
degrees of aggression. Some will go about their own business,
ignoring your presence, and the rest are just downright
nasty. You are unlikely to outrun such an alien in a horizontal
plane, but the turbo boost on your boots should enable you to
escape vertically.
Stun grenades are only effective against mechanical adversaries.
You are advised not to use them indiscriminately as abadly timed detonation can leave a concussed android blocking your exit. On the other hand I found
that a robot, if halted in the correct position, could be used
as a platform to gain extra height when jumping.
It is obvious that Superior's programmers have put a great
deal of time and effort into creating Quest. It has the polished graphics
of a first rate arcade game and the frustration factor of a top class
adventure. What more can I say?