Quazer seemed a strange name for a new Archimedes game, so a short
trip to the dictionary was called for. Lots of words begin with the
letter Q - far more than I would have thought! From quaver to quean -
an archaic world for a bold girl - but no quazer. Perhaps Impact has
mispelt it - after all, they spell parallax as parellax on their cover
notes - so, in desperation, I called them and discovered that it's named
after a particularly enjoyable fairground ride. It would be
difficult to buy this program without realising its genre. The
packaging has a bright, almost gaudy picture of the game - a
blast 'em all out of the sky one. The notes on the package give you
the background, as do the opening screens accompanied by excellent
music which can be turned down by stages or switched off altogether.
Vertically scrolling Quazer reminds me of a very frantic
version of Zalage. If you enjoy games that give you virtually
no time to think and are a non-stop onslaught of further
terrors, this is for you. The Werros - the baddies - come at
you in waves and for some reason as well as blasting them
you have to shoot some red diamond shapes. What else
could you do to these awesome Werros?
The power of the Archimedes is used to produce some
stunning effects, and the programming is perfectly adequate.
Quazer has one major flaw - clever graphs and multitudinous
colour cannot create real excitement. Just hold down the
fire button and blast away. One disquieting effect - when a
sprite passes over a background of the same colour it becomes
virtually invisible.
There are eleven levels, each more frenetic and difficult than
the last, but they do not get more interesting or addictive.
The great variety of gaily-coloured targets is a delight and I
suppose that as the attacks follow a pattern, the thinking
part of the game is to position one's ship so that the enemy
may be destroyed as efficiently as possible. There is nowhere
to hide from the kamikaze Werros and at higher levels
more than one hit from the mega-photon-destroy-all-torpedo
(their description) may be needed.
There is a password system, so you can always jump
directly to any level but you have to complete the previous
level to be given the secret. A practice mode, which could be
entered at any level, would have been a nice, additional
facility. A lot of work has gone into this game and it is at least
as good as the opposition.