Your Sinclair


Quattro Adventure

Publisher: Codemasters
Machine: Spectrum 48K/128K/+2/+3

 
Published in Your Sinclair #58

Quattro Adventure

Roughly translated, language-fans, 'Quattro' means 'four' in Latin, or Spanish (or something), which is pretty cunning because guess what you'll find in Quattro Adventure? Four arcade adventure games for the same piffling price as one, that's what. A barg and a half to be sure.

Let's investigate. Take Dizzy (a walk-about/jump-over-obstacles/pick-up-objects/solve-lots-of-puzzles affair) - it's, ahem, "absolutely brilliant". (Such a fine game, in fact, that you lucky people should have found it lovingly sellotaped to the cover of issue 52 and played it hundreds of times already, so you'll know what I mean.) And then there's the flip-screen Super Robin Hood which sees you dashing about, jumping around, avoiding large quantities of baddies, shooting things and rescuing your girlie, Maid Marian (if you can find the time). Putting on the years a bit, yes, but loads playable, varied, fun and a complete spanker all the same. (One of me fave budgies ever, in fact, spook-fans.) Okay, so the other two aren't quite such scorchers - Vampire (platforms, ladders and cute small characters) is a bit boring (a significant lack of things to do) and Ghost Hunters (your average arcade adventure) is a bit, erm, average really. But there're still certainly worth a play or two, and at a mere 74.75p per game we're talking a bargain factor here of at least 97 billion.