With games such as Toy Bizarre and Chucky Egg 2 there really does seem to be a spate of industrial crisis games, after a childhood spent playing of these games I'm not surprised that nobody wants to go into industry it's too dangerous.
In Quackshot the player assumes the role of a nightwatchman at the Acme Clock work Toy Factory, who, no doubt had hoped that his first night on the job would be a quiet one, not a chance! He is going to face a revolution. As he explores the factory complex he is faced with numerous toys, ducks, spiders and snakes to name a few. For some reason all the toys have taken a strong dislike to watchmen and are out to kill him. His only means of defence are a stun gun and antiduck bombs. The gun only fires left and right so the bombs are needed to rid those toys not prepared to come out and chance a straight fight. In fact a bomb will clear the whole screen of every sort of nasty but as the bombs are limited you can't use them too liberally.
The game is played over a series of 16 linear mazes. Each maze is about 5 screens long and access to the next maze is gained by finding the key which unlocks the door. Each progressive maze has an increasing number of locks within it, forcing you to collect more keys to work your way to the next door.
As you can only carry one key at a time this means exposing yourself more frequently to the nasties while you go back to get the next key. The maze is full of surprises, the least pleasant being a helmet shaped creature that homes in on you at great speed. Transport chambers allow you to relocate yourself, a useful means of escape. Points are scored for moving from one maze to another and for picking up strange objects from within the maze, apart from the keys these objects have no other purpose.
As you move the maze scrolls sideways. A map of the current maze is shown at the top of the screen and a countdown is provided to allow the player a measure of progress in any particular maze.