Amstrad Action


Quack A Jack

Publisher: Amsoft
Machine: Amstrad CPC464

 
Published in Amstrad Action #1

Quack A Jack

You are trapped in a 16 level dungeon where monsters pursue you around as you try to crush eggs before they hatch. The problem is that the floor crumbles away after you've walked on it and with five eggs to get, you've got to tread carefully.

You appear as a duck and there is a time limit in which you must get each egg before it hatches into a deadly terraductile. If your route is blocked by a gap where you have previously walked, then you can shift the row of floor to make a path. The screen wraps around but you have to watch out for the wacky but deadly inhabitants and cooking pots to avoid blundering into them.

There is treasure to be collected on each screen but once five eggs have been destroyed, you move on to a screen with more monsters.

Good News

P. Fast thinking and planning needed.
P. Panic action against increasing odds.

Bad News

N. Not much depth to the game.
N. You can only move rows and not columns of the floor.