ZX Computing
1st February 1985
Categories: Review: Software
Author: Richard Oakley
Publisher: Mikro-Gen
Machine: Spectrum 48K
Published in ZX Computing #17
Pyjamarama
I bought this one because I liked Automania, which was the first in the Mikro-Gen series featuring their character Wally Week, and I thought that, even if it was half as good, it would be worth the money.
I was amazed to find that instead of being a quick and inferior copy of the first, it was *even better*, and the graphics are fantastic!
This program is one of the wander around and jump over, dodge, jump up and collect things variety, but what makes it one of the best is the large number of detailed graphics. The rooms are not simply areas with platforms in but are fully furnished in great detail.
There is a lot of humour in the game apart from Wally's gormless expression. Try the games, for example, where you have to fire knives and forks at desending chickens in space invaders style game.
The plot is quite simple. You are Wally's sleepwalking alter ego and you have to find the alarm clock and wind it up so that Wally will wake up in time for work. Various objects will try and prevent you, and all the time you are running out of "snooze energy" which is represented by a glass of milk. Collect some of the food lying around to restore this energy.
You can only carry two objects at a time and some objects need to be carrying another particular object before you can collect or use them.
The keys are responsive and easy to use and you can also define your own or use Sinclair or Kempston joystick option. The program uses O and P for left/right and M to jump. Mikro-Gen's fast load system loads the program without any problem.
There is a program which I would go so far as to say is a must for any games player and is a classic of its type. I have some of Mikro Gen's earlier programs and they were pretty ordinary - they really have improved their standards recently. I will be looking out for further releases from them.