Blast Annual


Precinct 20: Dead Strange

Author: Andrew Fisher
Publisher: Psytronik
Machine: Commodore 64/128

 
Published in Blast Annual 2020 Volume 2

Precinct 20: Dead Strange

Based on a horror novel by designer Alf Yngve, this spooky game sees detective Innis Garris (Homicide Squad at Precinct 20) investigating several weird events in the city.

Created using the Shoot 'Em Up Construction Kit (SEUCK), the enhancements by Martin Piper and Richard Bayliss allow this horizontally-scrolling game to be non-linear with pathways shown by arrows. Shops can be entered to upgrade the detective's main weapon (which starts as a torch with limited range). His remaining energy is shown by a skull in the lower border that gradually gets more bloody. Helping create the atmosphere are the well-drawn graphics (including large character sprites) and moody music composed by Richard Bayliss. Text screens at the start and end of the game emphasise the story, with the game split into two separately loaded parts; a password must be obtained from part 1 to unlock part 2 and the different endings. At first the game is very tough as you get used to the torch and the branching paths. The story is compelling and the atmosphere works really well to keep you playing.

All in all, a very unusual and well-designed game that breaks the barriers of what is possible with SEUCK.

Andrew Fisher

Other Commodore 64/128 Game Reviews By Andrew Fisher


  • Starfysh Remix Front Cover
    Starfysh Remix
  • Panzer Front Cover
    Panzer
  • Ultimate Filmation Quadrilogy Front Cover
    Ultimate Filmation Quadrilogy
  • 1337 Karate Front Cover
    1337 Karate
  • Cimbo Front Cover
    Cimbo
  • The Age of Heroes Front Cover
    The Age of Heroes
  • Santron Front Cover
    Santron
  • The Great Escape 115% Front Cover
    The Great Escape 115%
  • Sheep Is A Key Front Cover
    Sheep Is A Key
  • Vegetables Deluxe Front Cover
    Vegetables Deluxe