Although there is a slight variation, this game follows the
well worn Pac-Man theme - you know the one, the maze and the
chase. The variation in this game is that the figure on the
screen leaves a trail of "seeds" instead of gobbling them up,
hence the planter in the title.
There is no fruit to be gathered up to gain points, and a bell
to be rung, which should ring a bell in some memory banks out
there. Described on the inlay card as a "super-fast machine
code game", I found it neither super, or fast, with the
characters moving in a very jerky fashion.
You should have to problems loading in the program, which
loads in an incredible nine parts, including three screen
strings, and takes about five minutes 30 seconds.
When you do finally load it in, the instructions come up on
the screen, but the choice of INK and PAPER makes for
difficult reading. I did however, manage to read the part
that told me which keys to press.
Certainly not addictive, and not impressive, and can only be
described as run of the mill.