Home Computing Weekly


Potty Planter

Author: B.B.
Publisher: Mogul Communications Ltd
Machine: Spectrum 48K

 
Published in Home Computing Weekly #49

Although there is a slight variation, this game follows the well worn Pac-Man theme - you know the one, the maze and the chase. The variation in this game is that the figure on the screen leaves a trail of "seeds" instead of gobbling them up, hence the planter in the title.

There is no fruit to be gathered up to gain points, and a bell to be rung, which should ring a bell in some memory banks out there. Described on the inlay card as a "super-fast machine code game", I found it neither super, or fast, with the characters moving in a very jerky fashion.

You should have to problems loading in the program, which loads in an incredible nine parts, including three screen strings, and takes about five minutes 30 seconds.

When you do finally load it in, the instructions come up on the screen, but the choice of INK and PAPER makes for difficult reading. I did however, manage to read the part that told me which keys to press.

Certainly not addictive, and not impressive, and can only be described as run of the mill.

B.B.

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