Computer Gamer


Plan B

Publisher: Bug Byte
Machine: BBC/Electron

 
Published in Computer Gamer #26

Plan B

Now this is a gem. Fast-moving, colourful, lots of action and detail, and compulsive! Programmed by newcomer Andrew Foord, the game involves a small war drone lost within a giant computer (lots of switchable screens) - the aim: escape and, if possible, blow up the computer. Easier said than done.

Every screen comes with a wide selection of nasties who can be shot but seem to instantly regenerate. Also around are various computer parts that can be shot for bonus points, as well as a number of direction keys which allow you to enter different parts of the complex.

Demanding either a map or a good memory, the game involves a search through all the rooms whilst avoiding the nasties which move very quickly and can soon use up all your energy and ammunition.

Overall, the game is a winner. The infinite energy poke merchants will have to really get to work in order to give anyone normal a chance of finishing the game, but even when you die quickly you find you have a compulsive urge to try again.

Large objects, lots of detail, fast-moving - what more could you want? At full price I would still recommend this, at budget price it's a steal. One of the 'sleeper' games the intelligent gamer will play over a long period - there is a lot to return to. Well done, Bug-Byte!