Electron User


Pirate Adventure

Author: Merlin
Publisher: Adventure International
Machine: Acorn Electron

 
Published in Electron User 3.05

In Pirate Adventure, the second in the Scott Adams series of adventures, your task is to collect and store treasures, though there are only two in this game.

You begin your quest in an apartment in London and an immediate search of the premises should be your first task. Strangely, there seems to be only one room though the stairs do lead to an alcove. The bookcase has only one book - well worth a read and then a second look.

The duffel bag is soon found and a window is very interesting. Don't try any magic yet unless you've realised that the ledge is very slippery.

Pirate Adventure

Several things will be confusing you, but if you remember the sea shanty you may realise that the pirate runs true to form. That rug will have to be left until later and provides a key to the solution of a later problem.

By now you should be fully equipped to visit the desert island and so you go off to the main body of the adventure.

This is a beginners' adventure and classed thus by Scott Adams himself. Although it has only about twenty locations it has its full share of problems. This was one of the first adventures available for a home computer, and still manages to compare favourably with later ones.

An ideal adventure for the novice and one worth having on anyone's shelf. Recommended.

Merlin

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