Zzap


Phileas Fogg's Balloon Battles

Categories: Review: Software
Publisher: Zeppelin Games
Machine: Commodore 64/128

 
Published in Zzap #80

Phileas Fogg's Balloon Battles

Utter dirge! If Phileas Fogg had a balloon as uncontrollable as this, he'd never get round the world in eighty years, never mind days!

You see, Zeppeliin have devised this wonderful new control system where you move your balloon up and down to catch the right wind to move you diagonally across the scrolling map. A little meter shows your height, and which direction the wind is blowing at each of four levels. This would be tricky enough, but the wind keeps changing direction, sending you the wrong way, inevitably, into one of the hills, birds or the barrage of enemy fire - losing you one of three balloons.

If you can keep in control long enough, the aim is to drop bombs onto enemy shacks. But let's face it, you may as well be blowing in the wind (huh, huh), you haven't got a hope. In fact, you can't even reach some shacks on the edge of the map, as the screen refuses to scroll far enough!

Otherwise, the game is technically okay, with some attractive shaded graphics and smooth scrolling. But only the very patient and understanding will get any lift out of it.

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Phileas Fogg's Balloon Battles (Zeppelin Games)
A review