Big K


Perseus And Andromeda

Categories: Review: Software
Publisher: Channel 8
Machine: Atari 800/XE/XL

 
Published in Big K #8

Perseus And Andromeda

Leaving aside graphics, there are two basic kinds of adventure games. Either you, the player, are the principal ("You are in a narrow passage with exits to the north and south. What next?") or the computer is ("I am in a narrow, etc"). Perseus And Andromeda belongs to the second group, sometimes known as 'puppet' games as you control rather than role-play the hero.

Personally I can't be doing with them. With this one, so far from generating my normal two o'clock in the morning obsessiveness (I'm going to crack this if it kills me), I found myself totally uninterested in the problem of how to get beyond the first eight locations.

This is Mysterious Adventure No. 8, so presumably this kind of thing appeals to enough people to keep Channel 8 in business, even if it seems pretty old hat to me. To those people I can only say that the original story was a cracker, so the game is probably up to the maker's par.

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