Electron User


Perplexity

Author: Louise Collinson
Publisher: Superior/Acornsoft
Machine: BBC/Electron

 
Published in Electron User 7.07

How could the ever-popular Repton series, with its combined puzzle and arcade action elements, be improved upon? The answer is Perplexity, which could be described as a 3D version of Repton.

When I first saw the cassette inlay I thought of Pacmania on an Archimedes. That's just a 3D version of Snapper, and while that's fast and colourful, Perplexity shows that good games can be produced on the Electron and 32 bits are only and advantage, not a necessity.

In Perplexity you wander around sixteen screens collecting diamonds, some of which are visible while others are formed by pushing two boulders together. Collect all the jewels on one screen and you move on to the next.

Perplexity

It sounds easy, but accidentally pushing one rock against a wall could mean going back to the start. On several occasions I wished I'd had a pull option as well as the push one! To add to your problems, a few monsters are lurking around.

Most of the boulders form diamonds when pushed against another but some, identified with a question mark, are mystery ones and form four other objects. They are positioned at different places in each game, so even if you know a particular screen well, you could still run into trouble.

While you must collect all the diamonds to complete a level it's up to you whether you collect the mystery objects which are created. Three of the four are useful but the other should, wherever possible, be avoided.

Perplexity

One certainly worth collecting is an hour glass which gives you extra time. With only 500 seconds to complete each screen, this is a welcome bonus.

Extra lives - always useful - can be obtained by collecting four bottles of the magic potion which are sometimes formed when the mystery boulders touch.

Don't collect the key swap object unless it's blocking your way and you have no option. Sometimes they swap the actions of all four keys, at other times they only swap two.

Perplexity

If you're forced to collect one you can look for another and, if you're lucky, it may reverse the original swap. I found that in the majority of cases all four directions were changed, so this method often, but not always, worked.

However, once one is collected, you may be doomed to pressing the right key for left and the left key for right. In this situation it's very easy to accidentally push a key or boulder against a wall.

The final mystery object is a 500 point bonus - always useful and produces a satisfying ping as it is collected. As well as the boulders, mystery boulders and monsters scattered around the maze you'll find a few other items.

Perplexity

Some of the passages are locked and you'll find keys scattered in the maze. Only ones facing the correct way will open a lock, so find it and push it round. Once it touches the lock the way will be cleared and you can proceed. There are only enough keys for the number of locks, so careful thinking about how to get the locks to the keys is essential.

If you block a key you may as well give up on a screen or use the remaining time to explore the maze and think of a strategy ready for your next game.

As well as the coloured boulders there are also black ones. They are just obstacles and can be pushed out of the way, but be careful not to push any into a position that will block you later.

Perplexity

Only the lower portion of the screen is used for the game, the top being used by the program as a workspace. The graphics are good and flicker free.

On the right hand side of the screen a lot of useful information is displayed, probably the most important being a scanner map which is constantly updating.

This shows your position in the maze together with all the diamonds and green boulders. Unfortunately it doesn't show things like the black boulders, keys or monsters. Nevertheless, it's very useful.

Perplexity

Also displayed are the number of diamonds and boulders, but I didn't find any use for this information because, once the number is low enough to concern you, you can clearly see the number and position of the few remaining on the scanner.

Of more use if the time - 500 seconds seems a fair old ration, but as you near the end of a screen they seem to tick away rather quickly.

The number of bottles of magic potion you've collected is also displayed and, once you have collected four, it shows zero again and your number of lives - also noted on the screen - will be increased by one.

Perplexity

Perplexity is a superb game and will keep you glued to your keyboard for hours. There's only one real let-down - the sound. While it's adequate, it's nothing like as good as other games have shown the micro to be capable of.

It's good to see Superior still supporting the Electron market, especially with games of this quality.

* * * Second Opinion (By Peter Davidson) * * *

Perplexity

Perplexity is compulsive fun at its best. The first few screens alone are enough to keep you going for hours - the sixteen will keep you going for weeks.

The password system lets you practise the levels individually, but the object is to start on the first and work your way right through to the sixteenth. In an adventure where one false move can spell disaster - quite a challenge.

It's not a budget game, but well worth every penny.

Louise Collinson

Other Acorn Electron Game Reviews By Louise Collinson


  • Perplexity Front Cover
    Perplexity