C&VG


Paradroid

Categories: Review: Software
Publisher: Hewson Consultants
Machine: Commodore 64/128

 
Published in Computer & Video Games #49

Paradroid

Bzzzzzttt! Beep! Burble, burble. Zappp! Phew, that was a close one! This is ace reporter Rik Link reporting.

There's quite a battle going on up here in the far distant reaches of the galaxy as droid battles droid in a desperate fight to the finish. It seems that ship-loads of battle-droids sent to reinforce the defence systems have gone space-crazy.

If the enemy get their hands on them they could use them against Earth. But luckily we've got this new gizmo called an Influence Device which can temporarily take control of a rogue droid and use it to destroy the rest of the crazed metal men.

Paradroid

Your droid must use the various lifts on board to beam from deck to deck - but *don't* get brave and go down too far before you've built up enough strength to tackle the tougher droids on lower decks.

The transfer screen - when you take over another droid - is very difficult. But not impossible. You don't get much time to think though! The idea is to attempt a takeover by zapping the opposing droids circuitry using your twin activators.

Paradroid will keep zapeprs and thinkers happy - an unusual combination. One of the best C64 games out right now. Check it out.

Other Reviews Of Paradroid For The Commodore 64/128


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