Amstrad Action


Pang

Categories: Review: Software
Author: Simon Forrester
Publisher: Ocean
Machine: Amstrad CPC464+/GX4000

 
Published in Amstrad Action #97

Pang

Earlier this year the CPC world went wild over a game called Zap 'T' Balls, which was odd, because basically it was just a pale imitation of Pang with most of the more interesting ideas left out. Sure, Zap looked gorgeous, but it didn't have a fraction of the playability.

Pang is based on a simple concept which has been cleverly adapted, intriguingly built on, entertainingly expanded and generally metamorphosed into a game that's more addictive than chocolate hob-nobs. It's also one of those games that sounds completely naff when you try to explain it on paper, so don't let the next bit put you off.

There are these bubbles, you see... yeah, okay, not a promising start, but bear with me. You've got to burst all the bubbles on each screen to progress to the next one. You do this by ordering about some bloke who looks like a reject from a Manga comic and is armed with a weapon that, get this, creates walls. And if a bubble bounces into these walls it blows up, right? Wrong - it disintegrates into loads of smaller bubbles. The only bubbles you can actually obliterate completely are the smallest ones. And if that wasn't bad enough, you can only build one wall at a time and they vanish either after a few seconds, or if a bubble hits them. And if any of the bubbles hit you, say bye bye to a precious life.

Pang

To complicate matters further there are platforms which make the bubbles ricochet around the screen like it's party time on the Dodgems and birds which temporarily disable your gun if they fly into you. But it's not all bad news. There are loads of power-ups which which do things like freeze all the bubbles for a few seconds, turn your weapon into a machine gun or allow you to create two walls at once.

Each screen has its own unique layout and background graphics to keep the game fresh. Admittedly the graphics aren't gob-smacking, but they're still better than average, even if the bubbles do look a bit solid.

Pang is in the "one more go" category of computer games. It's packed with details, power-ups and dangers that keep the gameplay fresh. And on cartridge, when you can get it up and running in mere seconds, it's almost impossible *not* to load up when you've got a spare few minutes.

Simon Forrester

Other Reviews Of Pang For The Amstrad CPC464+/GX4000


Pang (Ocean)
A review by Rod Lawton (Amstrad Action)

Cartridge Round-Up
It's been over 18 months since the Amstrad Plus and GX4000 were unleashed on an unsuspecting public. Twelve games were supposed to be available as the machine hit the streets. Many more were promised for the months to come. But the machines flopped. Was it because the software was crap... or because you couldn't get it? Rod Lawton checks out all those cartridge games and reaches a conclusion...

Pang (Ocean)
A review

Pang (Ocean)
If you thought balloons were harmless playthings, think again!

Other Amstrad CPC464+/GX4000 Game Reviews By Simon Forrester


  • Navy Seals Front Cover
    Navy Seals
  • Batman The Movie Front Cover
    Batman The Movie
  • Operation Thunderbolt Front Cover
    Operation Thunderbolt
  • No Exit Front Cover
    No Exit
  • Barbarian II: The Dungeon Of Drax Front Cover
    Barbarian II: The Dungeon Of Drax
  • Klax Front Cover
    Klax
  • Skeet Shoot Front Cover
    Skeet Shoot
  • The Enforcer Front Cover
    The Enforcer