P.T.M is an AGDx driven remake of Licence to Kill developed by Narwhal for the 2018, ZX Dev MIA Remakes contest. It received 17th place (10,332 points). You are Agent 98 on the verge of retirement when your arch enemy Leche Lacto suddenly turns up. You need to sort him out before you can retire. The game alternates between Operation Wolf-style shooter and a platform shooter.
Unfortunately the controls are a bit sluggish and unresponsive. Sometimes you shoot enemies but they don't die. You cannot jump and shoot at the same time. Ladders are also a bit dodgy,
sometimes unfairly killing you off with an unwanted jump at the top. There's no count of the objects collected to open the exit and no clue as to how many objects you need to collect.
The final stage has you chasing the bad guys' boat which you shoot a few times until it explodes. Easy peasy lemon squeezy. An average player, yours truly, finished the game on the first attempt.
Graphics are animated well, but the screen scenery and platforms are a bit run-of-the-mill and there's a severe lack of colour. Much of the screen area is usually black on white and some platforms are literally black blocks. ZX81 version coming soon. Audio is a half decent action-type tune and some basic beeper spot effects. I appreciate the tight deadline for the contest and it's an ambitious effort with nice ideas. But the game is let down by a large number of flaws which unfortunately turn good into average.
I appreciate the tight deadline for the ZX MIA contest and this is an ambitious effort with nice ideas. But the game is let down by a large number of flaws which unfortunately turn good into average.
Screenshots
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