Being used to seeing serious packages like Artisan from
Clares, I was most intrigued to see a review copy of an
arcade game. From the instructions, it seems to be a simple
bug-blatting exercise.
The story, suitably tongue in cheek, is that you have to
mop up an odd collection of nasties accidently created by
Igor. The novelty being that you bounce around as an 11-legged
flea. Be warned that it isn't as easy as it first looks.
On booting up you are presented with an attractive screen
at which you can change the sound volume and enter passwords
once you discover them.
When you get into the game you will find avaguely familiar
set of bugs to deal with and your flea seems to have lost all
its legs and become aball. You bounce around and have to
eliminate the bugs one at atime in the right order.
It's fairly easy to avoid the wrong bugs on the first screen -
but this only lulls you into a false sense of security for the
second. Should you manage to bump into a wrong one you
won't like it - in fact you might think that you are seeing
double, because it splits into two.
In order to negotiate the maze-like layout and reach the
nasties before the time limit runs out you use Z and X for
bounce direction and Return for the additional height.
This last gave me alot of trouble and definitely is a knack.
Timing is critical as you have to press while bouncing upward
to increase height and vice-versa. That I could live with, but
at times it seems to work in reverse and I'm still not too sure
why.
To add to the difficulty some screens provide only limited
horizontal flooring and you can fall through the bottom and
appear at the top.
Boasting 60 screens, Overload is very difficult and it's only
with great patience that Igot through the first three. Your
time limit on the second is so short in relation to the diffi
culty that it is only possible to get through if you make no
mistakesat all.
Graphics are detailed but not exceptional. While the
sprites move smoothly, the backgrounds are simple coloured
patterns and the maze layout is more or less a wire frame. So
it's not surprising that the screens look crowded.
The mixture of sampled and synthesised sound is good.
When you begin it sounds that there's a party going on -
presumably the bugs having ahigh old time. These same
bugs explode quite satisfying when you land on them and
your bounce has anice springy twang to it. Success on a
screen is welcomed by a fanfare.
Games of this type need to be finely balanced between
frustration and difficulty. If the balance is right, you will have
an addictive game. Unfortunately, on this occasion Ithink
that the authors have made it slightly too difficult. It seems
that a lot of effort is expended to squash a relatively small
number of bugs.
Games of this type need to be finely balanced between frustration and difficulty... On this occasion, I think that the authors have made it slightly too difficult.
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