Zzap
1st February 1990
Categories: Review: Software
Publisher: Hewson Consultants
Machine: Amiga 500
Published in Zzap #58
Onslaught
Gargore is the appropriately named land where the rivers regularly run with blood from the battles of warring kingdoms. The armies tight under the banners of no less than sixteen cults, worshipping gods and leaders such as Rimog, who collects human heads.
But there is hope in this divided land. Even the most insanely brave army is afraid of a 'fanatic'; solitary warriors who live to carve a place for themselves in history by skill in battle. Thanks to magical powers, a fanatic can have the strength of an army and you're one such mighty hero.
Once you start the game a 16x16 map screen is shown. Many of the locations are scenery - mountains, rivers etc - and can only be crossed if you have the correct talisman. To earn a talisman you must visit a temple and beat the guardian. This is a Mind Duel, and the guardian is represented by a head with four long arms - as it spits bullets you move your hand around the edge of the screen firing back, shortening the arms until it dies.
The majority of locations, however, are occupied by enemy troops. These include normal armies, Crusade armies (with improved enemy morale and firepower) and Plague armies (the undead). Once an army catches plague, it rapidly spreads to nearby locations.
There are fourteen different types of army, each with their own main attack weapon. Ballistic types have cannons, knightly-types have cavalry, and cauldron ones have men with pots full of boiling oil to pour on you.
Field Battles start with the player on the left of the screen, beside his glittering blue banner. Your objective is to fight through the enemy army and capture its banner. But if you let too many troops past you they might capture your banner, forcing you into a defensive Field Battle. To help you, various objects can be collected: weapons, spells, talismans, and bonuses. Weapons include crossbows, bombs, and various smart bombs. Six spells include 'restore energy' and 'freeze enemies'. The ten talismans can help clear plague and crusades - besides transporting you across scenery.
If you win your battle you lay siege to the enemy castle; essentially a Field Battle but with some towers to climb up. Capture the banner here and a Mind Duel begins. Win it and you've captured the location.
If it all seems too hard, there's a comprehensive edit mode to create your own worlds, plus a save/load option.
Stu
After much oohing and ahhing over the graphics and tune, Onslaught initially seemed a little shallow - run around bopping baddies. But once you read the extensive (yet still too small) instructions, the great variety of enemies and weapons becomes apparent.
The cavalry and flying carpets are great the skin-and-bone plague armies even better. Conquering a map is a formidable task, especially with just one life. But any sensible person will save before every battle. The actual arcade element hasn't got that much variety in how it plays, but the ability to design your own challenge more than compensates.
Robin
What great music there is to this game! The Maniacs of Noise have done yet another great soundtrack - there's even a tune that's straight from some Indian restaurant!!
Onslaught the game is one of the toughest I know of with some really long levels to hack through, supported by some beautifully detailed sprites - the skeletal riders and warriors in the plague lands are great. Though I was a little concerned about a lack of gameplay variety there's certainly a lot in there with plagues and crusades to counter, the problems of terrain, and the different cults to fight against, each with its own methods of attack.
C64 Update
No plans for a C64 game.
Verdict
Presentation 90%
Lots of options, good save/load facility, and excellent edit mode.
Graphics 87%
Lots of detail and variety in the enemies and weapons which pack the screen.
Sound 93%
Excellent Maniacs Of Noise soundtrack. And if you choose FX there's some great samples.
Hookability 80%
You can get straight into the battle, but understanding it all takes time, and it's a tough game.
Lastability 86%
The ability to design your own map gives plenty of scope for a big challenge.
Overall 85%
A unique and extremely well presented arcade game.
Other Reviews Of Onslaught For The Amiga 500
Onslaught (Hewson Consultants)
A review by Mark Patterson (Commodore User)