Ollo I
The first mission pits you against hordes of nasty aliens who've been making nuisances of themselves. You see, they've dropped horrible germs on a planet in the Tau Ceti system, thus decimating the population. Naturally Mankind aren't taking that lying down and have sent a hero, you, to blow them all away.
Your spaceship appears at the bottom of the screen and the aliens trudge down from the top and try to ram you. Luckily you've got your single-shot extra deadly laser beam to blow the beastly Buggerians (for that is their name) away. Your spaceship can move anywhere on the bottom half of the screen, useful for dodging any over-enthusiastic Buggerians.
The game has several levers, each completed by surviving the onslaught for a certain amount of time. Five lives are granted to you and one is lost when you have contact with nasty alien meanie.
Ollo II
Aaaagh! Some of the Buggerians have managed to escape from the first onslaught and have limped their way to Earth. After receiving a phone call you whizz back to your home planet to beat the living daylights out of them once and for all. The big problem is that they've built a load of alien implacements which just have to be blown to bits to safeguard our lovely planet.
The game looks and plays similarly to the arcade game Time Pilot 84, with the landscape scrolling in all eight directions. There are also a whole pile of aliens loafing around, which can be destroyed by blasting them with your lasers. When you laser, a bomb is automatically dropped too. If this hits a ground target then it is destroyed. To progress to the next level just destroy all the ground targets. When you complete a level you're given the chance to boost your score, courtesy of a bonus screen. Here, a load of aliens float harmlessly about the screen, making themselves handsome targets - blow them all away to get a high bonus. In this mission you're given five ships, and each is able to take a certain amount of punishment before blowing up.
JR
Pah, even at a quid apiece these two progs aren't much cop. If the graphics, gameplay and sound were better they could be quite good, but they're not, so they aren't. The main gripe is the scoring potential - after half an hour's play you get about 200 points, making the whole thing seem rather futile. Look and see, if you like it buy it, although don't forget to let someone undo your strait-jacket first.
GP
If the scrolling wasn't so juddery, and the control wasn't so sluggish, and there was on-screen scoring (it's only accessible by pressing the space bar), and the scoring potential was higher (one point for destroying an installation isn't enough to inspire further play), and the graphics were better, and the sound was meatier, and there was a bit more to do, then I'd like Ollo I and II. But I don't - well, they're not that bad. Strange, that if you keep moving left or right, you move up or down a character each time the scenery wraps round! Ah well, these alien planets are all rather weird...
Verdict
Presentation 63%
Attractive title screens, but little else.
Graphics 46%
Slow, juddery scrolling backgrounds, which are reasonably well defined, and pretty naff sprites on both games.
Sound 21%
A few crummy spot effects.
Hookability 39%
Not difficult to get into but...
Lastability 25%
...it's rather repetitive and boring.
Value For Money 32%
A quid a game, but that's still asking too much.
Overall 27%
Two very simple games with many flaws.
Scores
Commodore 64 VersionPresentation | 63% |
Graphics | 46% |
Sound | 21% |
Hookability | 39% |
Lastability | 25% |
Value For Money | 32% |
Overall | 27% |