Computer Gamer
1st October 1986
Categories: Review: Software
Publisher: Firebird
Machine: Spectrum 48K
Published in Computer Gamer #19
Olli And Lissa
Shilmore Castle, set deep amongst the Scottish Highlands, is about to be sold off to Eugene Portcullis the third (junior), an American multi-millionaire who intends to ship the castle brick by brick over the Atlantic. The castle's resident spook, Sir Humphrey, is not overjoyed at the prospect of a sudden and permanent change of climate and decides to scare off the prospective customer. Unfortunately, it seems that only invisible ghosts scare people nowadays so Sir Humphrey engages the help of Olli and Lissa to render him into the necessary state.
You play the part of Olli. Lissa's role is restricted to giving you a big kiss when you complete part of your task. In order to become invisible, Sir Humphrey shows you a picture of an item that needs to be put in the cauldron, and off you go to retrieve it. There are eight items in all to collect, including a magic lamp and a large diamond. Each task must be completed within a very strict time limit. Fail to return the object in time and the game ends. As you leap about in typical platform game style, contact with one of the other inhabitants reduces your energy supply, which in turn reduces the time element so that, in order to succeed, you cannot afford a mistake in either jumping or timing.
The best part of this game is undoubtedly the graphics. The characters are cute and nicely animated, and the castle backdrops are excellent. The gameplay would have been improved considerably if there had been one large time limit rather than eight little ones. You may also get fed up travelling over the same areas over and over again but, if you enjoy platform games, this one's not bad for two quid.