Europress


Oh No! More Lemmings

Author: Pam Turnbull
Publisher: Psygnosis
Machine: Archimedes A3000

 
Published in Acorn Computing #116

Infectious Mayhem

Yes, it's here, the code has winged its way from DMA Design to Psygnosis and on to Krisalis whose programmers spared no energies in getting this new dose of infectious mayhem to your screens.

Being one of those poor blighted souls who needed the passwords to finish the original game I was pleased to see that you could start with the Tame levels and then progress on to the Crazy, Wild, Wicked and Havoc levels or start straightaway on the first screen of any level.

Some of the screens are easier than the original and Tame screens don't take you through a learning curve but give you 20 of everything so you can practise your techniques and hone your timing - you need both on later screens.

Oh No! More Lemmings

The interface is identical to the original with puns naming each screen and other plays on words to password them. The music and sound effects are really superb with zany renderings of Kempton Races, Three Blind Mice, Greensleeves and the occasional rave tune - F1 and F2 could save your sanity here.

All your old green tousled favourites are here: Climbers, blockers, floaters, bombers, miners, bashers, builders and diggers as well as the infamous nuke'em icon.

Some of the screens are simple, others are complex requiring pixel perfect precision and to-the-second timing.

This is especially so when it comes to Super Lemming, who not only moves as if he is supercharged but he can do everything and you've only got him to save. Good luck, you'll need it.

The animation is brilliant, the graphics details and full of character, the puzzles taxing. Beautifully put together, it is an absolute must.

Pam Turnbull