Crash


Odyssey 1

Author:
Publisher: Perfection
Machine: Spectrum 16K/48K

 
Published in Crash #1

Odyssey 1

Features: 100% machine code, on-screen scoring, hi score, freeze frame. This is a 3-part arcade game. Stage one is a berserk variation. You find your man at the centre of the screen, standing at the open crossing between four rooms, containing diamond shaped baffles and several purple robots or 'dreaded blind mutons' as the inlay blurb describes them.

Despite their blindness they fire away into the dark at random, keeping you on your toes. Your controls are asteroidal, ie rotate left and right, thrust and fire. The program allows for continuous fire/rotation/thrust. The walls of the rooms are electrified and must be avoided and we got the feeling some of the diamonds killed us off too. Otherwise it's fairly easy to kill off the mutons, which leads you into stage two.

Now you're faced with an Arcadia copy. Staggered rows of alien ships sail across the screen from left to right and your ship can move across the bottom of the screen or thrust up to avoid the wedges of aliens as they get lower. At first it all seems pretty easy to hit them, but every ship hit turns into a falling missile. A clever move this, since it forces you to move the instant after firing - and meaner still, the missiles don't vanish when they hit the ground, but wrap vertically round the screen. So the more ships you hit the more the screen fills with flying weaponry.

Stage three pits you against pterodactyl-like creatures with strange habits - but we won't spoil your fun and tell you what happens when you shoot one.

General: Now as it does not provide a standard joystick option anyone using a programmable interface will have to load the game first to discover the keys: However they are: rotate left: Caps Shift; rotate right:Z; thrust: H - ENTER: Fire: Y-P: Pause:6-0; and S starts the game.

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