For those of you who don't know what obsidian is (like me
until I reached for a dictionary), it's a volcanic rock that
looks like bottle-glass. This may well prove a clue within the game
which is set inside an asteroid and, like Strangeloop, combines
arcade skills, exploration and some tricky puzzles.
The story is a familiar one in that your task is to explore the
ship, carved out of the asteroid, avoiding the robot guards and
activating the power engines before making your escape. The scenario
may not win prizes but the tough task and graphics will. There are
five engines which have to be activated and each one will be
triggered by a particular object.
These are found in many of the picturesque locations made up of man-made
materials and the asteroid rock. The screens vary greatly in colour and design,
but many hold traps for the unwary. Objects that you need appear in gravity
boxes in ceilings from where they can be collected and carried one at a time.
They can be used to activate or deactivate doors, barriers and other features
ether by touch or by using the fire button.
The fellow who does all this for you have two main ways of getting around the
ship, either by walking or flying around with his jet pack. The latter is a
faster way of whizzing about, but unfortunately it consumes fuel or 'nitro'.
If this runs out it's bye-bye to one of the five lives. There are various
points where nitro can be replenished but watch out for the ones that sap it.
A more immediate death will occur if one of the robot security devices is
encountered in the form of a device moving in a set movement pattern or a
laser barrier blocking the way or beamed across the floor. Since things
happen very fast you have to keep an eye out for these and be very careful
when trying to get past them. Some are really sneaky and shoot separate
missiles that catch you unawares but also follow a movement pattern.
In the early stages of the game there isn't much choice of objects or
locations so that most of your actions are straightforward and obvious.
However, as the playing area opens up, it soon becomes clear that many
objects will be required to complete the game and that some hard thinking as
well as trial and error will be needed. Early uses for an energy key, lazer
pass and lock decoder are fairly clear as some objects and locations are
marked but when you start encountering blue glass, suicide bombs and ice
crystals, things start to get more complicated.
The graphics are well drawn and the animation of the main character is
good for both walking and flying. I found the flying controls too
responsive at first but they can be mastered with some practice. The puzzle
element is once again vital to the game's success and you get a kick out of
every new area of the game you open up. There aren't too many unexpected
touches within the game but some imaginative thought will be required
with some problems to conquer them. The only drawback is that getting past
some of the robot guards can be frustratingly difficult and lose precious
lives while in the midst of thinking about a knotty problem.
Good News
P. Lots of attractive, well designed screens.
P. Plenty of puzzles to solve.
P. A wide variety of objects and uses.
P. Good mix of arcade and adventure skills.
Bad News
N. Robot guards can prove annoying as you flick between screens.
N. Jet pack is too responsive for some situations.
The first thing that struck me about this game was the graphics -
bright, clear and featuring some unusual colours. The game itself
is not very original, but it's so well-executed that it deserves
the praise it's getting here.
Controlling your man is tricky when he's airborne, and I missed
the opportunity to shoot aliens. But you can't have everything.