ZX Computing


Now Games 3

Publisher: Virgin Games
Machine: Spectrum 48K/128K/+2/+3

 
Published in ZX Computing #32

Now Games 3

Old games don't die, they just turn up on compilations (or on budget labels).

Seriously though, I think this is an excellent way of offering programs which have outlived their shelf life. The essential point is... are they still worth having? On this cassette I would say a definite yes and the collection comprises of:

Nick Faldo Plays The Open. This was a Mind Games original and provided one of the most enjoyable golf games that I've ever reviewed, graphics being good, the holes a fairly accurate representation of the Royal St. Georges golf club and the control being by an icon style graphic window system.

Sorcery is a graphically excellent arcade game of the "work it out yourself" type in which you are challenged to complete some 30 screens within a time limit. It sounds simple but, believe me, it ain't!

Everyone's A Wally as the second of the Mikro-Gen classics featuring large, well animated, near-cartoon quality graphics. It also featured very few details of what you had to do and resulted in almost frantic pleas for help from many readers and provided quite a lively postbag for a few months.

Codename Mat 2 is described as a lively shoot-'em-up. This is an understatement. It is an extremely complex game demanding strategy and concentration to cope with a wide range of details as well as the hectic and high speed battle sequences. It's much more than a simple 'zap them all' game.

A View To A Kill. Domark's much hyped and eventually disappointing three part program. Not that it was bad, just that it was rather lacking in any real atmosphere or technique and appeared dated at the time of its launch! As part of this collection I suppose it's worth having for the occasional play.

If you were to purchase these games separately, they would have cost you over £30, so in pure monetary terms, this cassette represents good value. There is a good selection of games and they should provide something for most gamespersons, each of the programs is still worth having in its own right.

My only criticism is the instructions which are provided on an expanding insert. Apart from Codename Mat 2, which takes up at least half of the insert, they are confused in placed and edited to be almost useless in others! Wally takes only eleven lines and I can imagine some players simply not bothering trying to play it as it is without even the basic plot!

A Monster Hit.