Zzap


Ninja Rabbits

Categories: Review: Software
Publisher: MicroValue
Machine: Commodore 64/128

 
Published in Zzap #75

Ninja Rabbits

Watch out, Usagi Yojimbo because the Ninja Rabbit is here, and the story goes something like this... a leakage from a chemical plant has released a very nasty nerve gas into the air. This gas has turned the usually peaceful animals and humans into violent psychopaths, so it's up to our cute fluffy-tailed pal in the nifty white togs to stop the gas production.

The game is split into several levels, the first starts on what looks like a golfing green on the edge of town. As our floppy-eared rabbit shuffles across the screen a variety of creatures attack. Luckily, our hero holds a black belt in the ancient Martial Art of "No Can Do", which along with his trusty razor sharp blade makes short work of his attackers. But beware because every time an attacker belts you, a small amount of energy is lost (as signified by the carrot in the status panel - extra carrots can be found).

So there you have it, kick the droppings out of all opposition, be a big hero and save the world. This might sound like an exciting plot for a game, but sadly in this case the opposite is true. The amount of combat moves is limited to just a couple of kicks and punches.

Graphically the game is a mess, the backgrounds are shoddily drawn and the characters, although occasionally well-drawn, are poorly animated. So, sad to say, Ninja Rabbits isn't really worth hopping down to the shops for.