This long-awaited successor to Knight Lore
and Alien 8 has taken the "filmation"
graphics technique used by Ultimate one
stage further and introduced scrolling. Gone
are the jumping and puzzle solving that confronted
you in the previous games but in are
shooting and exploring an even larger game
area.
The game is set in the village of Nightshade
which has been overrun by hordes of
evil beings. The village is made up of over
500 locations viewed diagonally from the
south-west and from a point above the action.
The locations are composed of lots of blank
space with houses marked by attractive
facades. There are also cloisters and most of
these buildings can be walked into through
doorways. When you do this, the wall that
would otherwise block the view disappears
to leave a bare room.
Sabreman is once again the hero and
wanders around in his usual well-animated
style, turning his head to look at things and
shooting. His task is to free the village from
the evil that plagues it by destroying the four
menacing figures who prowl the streets in
search of human blood. They are a skeleton,
ghost, mad monk, and Mr. Grimreaper who all
have to be bumped off using a specific object.
There are six non-moving objects that
Sabreman can pick up: a bible, cross, egg-timer,
hammer, potion bottle and winged boots. The
last two have the effect of curing ills and making
you move faster. The other four objects are
stored in a stack along with antibodies that can
also be picked up. These are found in all the rooms
but move about, so that you have to chase
after them to pick them up.
The other moving objects are highly
dangerous, though, since these are the monsters
that have been created by the evil ones.
If Sabreman bumps into them they cause
damage and three hits will kill off one of his
lives. They can be stopped by using the antibodies
but things are complicated by the fact
that not all antibodies will kill all creatures.
Each monster is delightfully animated, particularly
the ones that charge around with their
hairy arms up in the air, looking like a cross
between Frankenstein and a Werewolf.
If the antibody on top of the weapons
stack doesn't kill a monster it may have some
rather unusual effects on it - like turning it into
a different monster or splitting it in two.
Sometimes you won't even get the chance to
shoot as they appear right next to you so that
running is also needed to get out of tight
spots. The antibodies add the necessary
original touches to the game that stop it being
too similar to previous Ultimate efforts.
Your starting position appears to be random
and because the scenery is so similar the only
way to pinpoint your whereabouts is by
the cloisters that appear only a few times.
These are also the focal point for finding
potions and winged boots but the positioning of
the other objects seems to be random. You're
left having to search the whole playing area
not just for the objects but the beings you kill
with them as well. You are aided in this by the
object flashing when you are near the correct
character.
Initially the graphics are stunning and
exploring is quite exciting but as you discover
there are no puzzles things start to get
samey. The gameplay becomes simple
arcade action of exploring and shooting and
getting lucky in finding things quickly. This
makes it much less absorbing than the prvious
games but it is still just as tough to complete.
Certainly not as good as Ultimate's previous
releases but an excellent game nonetheless.
Good News
P. Marvellously designed characters.
P. Excellent animation and scrolling.
P. Great touches in antibodies and their effects.
P. Large complicated playing area.
P. Very difficult game task.
Bad News
N. Locations can be very bare at times.
N. No puzzles to tease the mind.
N. Takes ages to load.
I was prepared to be disappointed with this
game, having suspected that it would be
drearily similar to its predescessors. But -
astonishment! I found it one of the most
enjoyable Ultimate games I've ever failed
miserably to solve. The graphics are simply
stunning, even if Sabreman still moves as if
the only footwear he owns is a pair of
showshoes.
Most impressive - and funniest - are the
mutant monsters: hit 'em with the wrong
antibody and they do a quick change into
mohican hair-styled punk monsters, waving
their arms around in anguish.
Patience is certainly a greater virtue
than brainwork in this game, which might
make it less attractive for addicted puzzlers.
For me it was a bonus.