Nemo is an aquatic version of the Jeff Minter game Gridrunner.
You control a ship just off the coast, firing harpoons up the
display at more or less anything which gets in the way. Shark fins
move back and forth through the water, making their way down
screen centipede-style. An indestructible land crab bounces
diagonally around the display, while electric eels patrol the
border of the screen, selectively electrifying sections of the
water. Fast-moving blue mines zoom up screen towards the sharks.
The display is a garish aerial view, with waves lapping up and
down in the green sea, a yellow beach and orange land. Your five
ships, which look suspiciously like laser-bases, can move anywhere -
even on land. You must avoid hitting the moving objects, and harpoon
all the sharks, to move on to a stretch of still move heavily infested
coastline.
Nemo uses a lot of character graphics; this permits a large number of
moving objects but forces rather jerky motion, although the waves are
animated very cleverly. Sound effects are simple but adequate; the game is
quite addictive, but it is a shame that - yet again! - Continental has been
unable to come up with a genuinely original program.