The blurb for this game might lead you to expect a stellar megazap: 'From the depths of space come Earth's deadliest adversaries: the Vogans'. 'Oh no! Not the Vogans!' you cry.
Well there's no need to be too alarmed, for Nemesis is in fact another
version of Centipede - but a very good one, with superb graphics and sound.
In keeping with the spaced-out scenario, you face nothing so mundane as spiders or bugs. Instead, you have to look out for 'Chargers, Crawlers and Crushers' and beware of 'radioactive rocks and falling biospheres'.
Strangely enough, these creatures bear a remarkable resemblance to certain beasts which creep upon the earth. Crushers are large blue spiders with rolling eyes and wiggling antennae. They bounce along the bottom of the screen in a way that will be familiar to Centipede fans.
Crawlers are yellow bugs which creep down the screen while Chargers are green with yellow pincers and come shuddering down from level 2.
Asteroids, rather than mushrooms, fill the screen at the beginning of the game. They are white writh a yellow centre, a bit like something you might find in a box of chocolates. But there are no soft centres. Each one must be hit twice, and on the second shot they descend as
deadly red bombs.
Firing is not very quick you can only have one missile in the air at any time. So it's important to be accurate and to use your mobility to the best effect.
The graphics in Nemesis are of arcade quality, both smooth and colourful. The sound too is satisfying with shoot-'em-up splats and zaps. But I must say that I don't quite see the relevance of 'The Teddy Bears' Picnic' which plays loud and long during the introduction.