Navy Moves
Those naughty terrorists have gone and 'borrowed' the brand-new American U-5544 nuclear submarine intent on launching an attack on some oil-rich Arab countries.
Seeing as Ollie North's stuck in a courtroom somewhere, it's up to you to sneak behind enemy lines, infiltrate the sub and activate the self-destruct system built into the mechanics of the underwater fortress.
A two-part fortress, Load One sees you negotiating a mine-strewn section of the Gulf in a rubber dinghy, avoiding rocks and extremists on your way, before hijacking an enemy bathyscape and diving the depths to reach the sub.
In Load Two you mus collect the many pieces of secret code, unknowingly carried by Middle-Eastern officers, and enter them into the central computer, of which workstations are placed at strategic positions on the vessel.
Randy
Once you manage to get past the frustrating first section, an infinitely superior game is waiting for you on the second load.
Presentation is first-class with realistically animated, superbly defined characters and an amazing James Bond-style title track.
A brilliant arcade adventure only slightly marred by a cruel first level.
Phil
The best thing to do with Navy Moves is ignore the ridiculously hard first section altogether. Thankfully, the second section is easier and much more playable as a result.
Because of the limited ammo, this isn't a mindless shoot-'em-up, but instead a thought-provoking arcade adventure. A rhythmic soundtrack and detailed graphics complement the gameplay. Navy Moves is stylishly presented and fun for a while at least.
Verdict
Presentation 73%
Useful instructions and a thoughtfully laid-out screen display.
Graphics 79%
Realistic sprites charge around atmospheric levels.
Sound 81%
A rousing soundtrack and various sampled spot effects.
Hookability 62%
The tough first section could well put some players off...
Lastability 79%
...but if you persevere the results are worth the effort.
Overall 75%
A well thought-out package.