Your Sinclair


Myth

Author: Andy Hutchinson
Publisher: Kixx
Machine: Spectrum 48K/128K/+2

 
Published in Your Sinclair #78

Myth: History in the Making

I've always been a fan of legends. There are some really brilliant ones, like the Loch Ness monster, the Trojan horse, the British Summer and (lest we forget) the amazing legend of the Interesting Politicians. The great thing is that we'll never know if they're true or not, which means that people can carry on churning out books about them and writing features in Sunday supplements. Legends are like that.

Myth, on the other paw is no legend. It's a corking game which the Amiga convert (and latter day traitor) Matt Bielby first reviewed in January 1990. He gave it a rather ebullient 95° and a chorus of hurrahs. And do you know? He wasn't wrong.

What we've got here is a platform game with style, panache (not by Lentheric) and gorgeous animation. The idea is to wander around a Faustian (look it up) netherworld populated by sword-fighting skeletons and corpses on gibbets in a landscape of gushing volcanoes and lava pits. If you think that it all sounds a bit grim, well you'd be right. Your little chappy has some nifty weapons at his disposal. These can be found by kicking open chests and vases. Fireballs, tridents, doves(?!), skulls and bolts are all waiting to be revealed, each with its own peculiar effects. F'rinstance, the fireballs will deal with skeletons and hanging corpses while you'll need a trident to stuff the hydra.

Actually finding your way around a particular level isn't particularly hard, but figuring out what to do when you get there might be. Some of the innocuous items you pick up on your travels have to be used in a particular way at one particular point of a level, so it's wise not to waste your armoury on soft creatures.

What really sets this game apart from the pack is the superb animation. This game makes Prince Of Persia look bad and it's three years older than that game. Everything about the game tells you that the programmers paid attention to detail. This is a playable slayable fable of mighty proportions. Most considerable!

Andy Hutchinson

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