Mean Machines


Ms. Pac-Man

Categories: Review: Software
Publisher: Sega
Machine: Sega Master System (EU Version)

 
Published in Mean Machines #15

Ms. Pac-Man

Life is hard for the Pac family. Due to a quirk of fate, they are condemned to spend all eternity eating dots. This may sound like a laugh (if you're a fatty), but it is in fact quite the opposite, especially when the dots are spread all over the floor of a maze which is inhabited by fearsome ghosts!

Things are made a bit easier, however, by the presence of power pills and food. Power pills endow Pac-face with the ability to strike back at the ghosts by eating them, whilst food provides a welcome change from dots and ghosts, and grants the player bonus points too!

As everyone should know, PacMan is a game in which the player zips around a maze in a frenzied attempt to consume every yellow dot on screen. Once this is done, you move on to the next, more challenging maze.

Power Extreme

Ms. Pac-Man

Ms. PacMan would be in an awful lot of trouble if it weren't for those power pills. These useful pieces of kit lurk in the darkest corners of each maze, waiting for our heroine to suck on one. Once she does, all the ghosts turn blue with fright, and suddenly become edible! If Ms. PacMan can catch the ghosts in the seconds before they revert to their previous hues, they are eaten and temporarily disposed of. Being ghosts, however, it's just a matter of time before they regenerate their bodies and return looking for revenge.

Funsome Fruity Frolics

Ms. PacMan is fond of chewing on a good hard plum or two, and other vitamin C laden goodies await her delectation among the dots. Every so often, a piece of fruit will appear in the maze. It's up to the player to make it to the fruit before it runs away, which is surprisingly quickly in this game! Foodsome frolics come in the shape of pears, oranges, bananas and cherries.

Julian

Ms Pacman is over a decade old, and while I enjoyed playing it, I found myself quickly getting bored of its simplistic gameplay. It's several steps back from Pacmania, where at least you have different ghosts, a new viewpoint, different power-ups and the ability to jump. The two-player mode adds a bit of fun, but even that becomes dull after a verY short period of time. If it cost a tenner, Ms Pacman would be a reasonably fun purchase that your parents, grandparents or baby brother or sister could play and enjoy instead of playing charades after Christmas lunch, but at E24.99 it's very overpriced for what is basically a very quick and nostalgic trip to boredom central.

Rad

Ms. Pac-Man

These days, Pacman games are looking more than a little dated, so what have the programmers of Ms Pacman done to improve on the old gameplay. Well, in one-player mode, not a lot. It's the same old dot-eating action, but with bland graphics and sound and laughable "cartoon” intermissions. However, perceptions of the game alter a little once you try the game in two-player competitive mode, which injects a bit of freshness into the gameplay, with each player fighting over the power pills and fruit and bouncing into each other to spang the other player into a ghost. But to be honest, it all gets rather dull very quickly. If you're a Pac-fan, go for Pacmania - it's a lot more varied and enjoyable than this.

Verdict

Presentation 81%
Level select and a two fairly limited two-player modes.

Graphics 42%
Simple in the extreme - five simple sprites and a stick maze.

Ms. Pac-Man

Sound 56%
Inane ditties and effects.

Playability 50%
Gaming at its most basic - fun for a session or two, but boredom sets in very, very quickly.

Lastability 25%
Lack of variety, levels, action and excitemen ultimately spell doom for this not-so golden oldie.

Overall 31%
A classic blast from the past that sadly should have stayed there.