All is peaceful in the garden.
Mr. Wiz is going about his daily
business of harvesting the cherries
when suddenly, from behind
the toadstool, a hideous beastie
appears.
Will Mr. Wiz out-run the
monster? Will this year's cherry
harvest be affected? Will our
hero be caught by the gremlins?
Only you can answer these
questions as you play this
exciting and colourful variation
on the Mr. Do theme from
Superior Software.
As Mr. Wiz you must
negotiate your way around the
garden in an attempt to collect
all the cherries. As you move
through the long grass you leave
a clear path behind.
The gremlins, which appear at
regular intervals from the central
toadstool, will normally only
travel along these clear path
ways. Your only weapon is a
trusty crystal ball.
To use this you must turn and
face a pursuing gremlin and hit
the space bar. This sends the
crystal ball zig zagging along the
pathway killing the blue meanie.
I would recommend that the
crystal ball be used in emergencies
only as it takes quite a spell
to recharge.
Scattered around the garden
are several large apples. By
clearing away the grass directly
below these you can cause them
to fall vertically until they reach
the next area of long grass. As
your confidence increases you
may like to try enticing several
gremlins to follow you.
You then create a long path
vertically upwards to the base of
an apple and at the last moment
casually side step it as it falls on
the gremlin hoards.
Should you be feeling really
adventurous — although suicidal
may be more accurate - you can
then devour the central
toadstool and collect a bonus of
1,000 points.
All of this action is performed
to the strains of Orpheus in the
Underworld - Can Can to you
and me —which unfortunately
cannot be turned off.
Another oversight is the lack
of a pause game feature. These
two facilities are normally
expected as standard on BBC
games of this quality.
p>
However, these two omissions
aside, I can honestly say that this
game is magic.