C&VG


Mountain Palace

Publisher: Ducksoft
Machine: Commodore 64

 
Published in Computer & Video Games #53

Mountain Palace

In the opening moves of this game, I found a fishing rod that would not fish, and a shovel that no way, no how, was going to be made to dig! Bearing in mind that it was the very thing I needed to move a large pile of rubble blocking my way, I feared the worst.

However, after a few sessions of wandering about with very little happening, with the spin of a top came the move that was to prove the key to unlocking the adventure. From this point on, things started to look up.

The game opens with you standing on a mountain ledge outside a hidden palace, hidden, that is, until you found it!

You have heard rumours of vast wealth lying inside this long lost palace, and you need only walk in to collect your prize.

Unfortunately, this turns out to be a little more difficult than you imagined. Gaining entry is the easy part. It is getting back out again that is tricky, for there are some very sinister inhabitants living (or perhaps 'undead' is a better word) in the palace, and this forms the main part of the adventure.

For example, there is a headless ghost that leaps out and throws magic daggers at - guess who?

Some rather unusual vocabulary is required to solve this game.

Words like KILL and ATTACK don't have the same meaning that most of us have grown to expect.

The answer to some of the problems are a little unexpected too. To deal with the dagger-throwing ghost, for example, experience would suggest that you would need a cross or other religious object.

But here, you fight them back using an axe! Hi-tech Ghostbusters watch out!

Despite all this, I found that after I had been playing for some time, I had come to like the game! Perhaps that was largely due to the truly awful puns that cropped up now and again!

That, and other humorous episodes appealed to me, making this an enjoyable adventure to play.

The game is worth a quick play - you may find you like it!