Computer Gamer


Moron

Publisher: Atlantis
Machine: Spectrum 48K/128K

 
Published in Computer Gamer #19

Moron

The Morons are a race of people who, many, many years ago stole the three pillars of time (past, present and future) and set off for ther home planet. The Moron captain, subsequently stole the pillars himself and hid them somewhere on his ship. The crew objected to this, and killed him although they neglected to ascertain where the pillars were hidden. This had unfortunate effects for their spaceship was now on collision course with Earth and there was nothing they could do about it. This is where you come in as you teleport aboard, locate the pillars and get of again. Well, hopefully, that is how it will go.

Your main problem aboard ship is the rather basic one of staying alive. The major hazards come not so much from nasties - although you must placate two rather hungry wolves - but more from maintaining your life support systems. Oxygen supplies and batteries run down and need to be replaced. There are nine spare of each that can be used and the knack is to be in the right place at the right time. The crew themselves promise to be helpful wherever possible, but as they are the least intelligent race anywhere in the universe, it is doubtful how useful this help will actually be.

The presentation of this adventure is not bad with some nice graphics, but it is quite badly let down by the vocabulary. The phrase to turn the torch on is 'on torch', which hardly flows off the tongue. If you type 'push red button', the computer replies with 'OK' and you might be forgiven for thinking that you had accomplished what you set out to do. But not a bit of it. You need to enter 'press red button' in order to elicit a more useful response. But minor grumbles apart, Morons is a jolly little romp through space.