If you have spent a few 10p coins crouched behind the wheel of that marvellous arcade racer, swerving past cars at incredible speeds with the scenery flashing past, you are going to need a good imagination to find this race even a fraction as good!
The graphics do not even begin to be comparable. Instead of that magnificent racetrack with its 3D feel, you are restricted to no more than a block graphics outline of a track, which scrolls vertically down the screen.
But once you have accustomed yourself to the fact that there is no contest between the arcade version and this, you should be able to sit back and enjoy the feature that Morocco Grand Prix has to offer.
Your car stays in the same lane on the screen, though you can, of course move it about from one side of the track to the other. The track itself has twists, turns and narrow bits that seem to grow out of the top of the screen. Other cars move rapidly down screen towards you in groups of between two and four in number.
Avoiding collisions takes some nifty joystick work. You have a slight degree of control over your speed (pulling the joystick towards you makes for slow speed, pushing it away from you increases your speed). But even so, cutting between the other cars is tricky, especially if the road happens to narrow just as four of them are boxing you in.
You start each race on the hard shoulder, and as soon as you pull on to the track, a 100 second starts ticking by. You gain points for all the cars you pass and for the distance you travel round the track. Each time you collide, your car goes cartwheeling over and over off the track. This costs you time and distance, and cuts down your scoring chances, though you can crash as many times as you like. There is no bonus or extra time for doing well.
The game has a very inadequate hall of fame, which reflects the top scores in dreadfully small figures, but doesn't allow any initials to be added to identify them. This game looks like a beginning rather than a finished product. A little hard work on the listings should produce a better version.
This game looks like a beginning rather than a finished product. You're restricted to no more than a block graphics outline of a track, which scrolls vertically down the screen.
Screenshots
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