With software houses currently tending to prefer levels
and ladders games and multi-screen maze adventures, it's nice
now and again to get back to a real hectic key bashing shoot
out.
With this new release from Incentive that's just what you'll
let yourself in for.
The original version of this game was very popular in the
arcades when Defender was just arriving on the scene, and it's a
reasonably faithful representation of it, even down to the
catchy fanfare.
Against a backdrop of falling stars you arrive on the scene in a
three stage rocket. Immediately stages two and three drop back
out of sight to be on stand by, and you are let loose in only the
nose section, stage one. This has a single laser cannon, and you
use it to see off wave after wave of alien nasties as you dodge left
and right across the screen trying to avoid contact with
them.
Should you emerge successfully from four waves of
attacks you move on to the first docking stage.
Here you must try to join with stage two ofyour ship, the object
being to continue the fray with this stage attached. Fail and you
must carry on with stage two, as your original ship explodes in
fragments.
Whether using stages one and two, or just stage two on its own,
a docking exercise with stage three awaits should you survive
four more waves of aliens.
This stage also has two forward facing lasers further
outboard providing a possible total of five should you dock
successfully.
All the lasers fire virtually simultaneously with three rapid
presses of a single key and this extra firepower is a situation to
be achieved as often as possible.
There are 10 waves of aliens, with pairs of waves virtually
identical, the only difference being their colour. For example,
waves one and two are large swirling sprites looking rather
like enormous eyelashes.
You can only destroy half of each alien when you hit it; half
remains to carry on the fight, and they have the un-nerving
habit of sometimes going off the bottom of the screen and
approaching from the rear. One touch from these and you
explode.
Wave 5 and 6 are devious beasts and caused me a lot of
heartache. They dart around the screen erratically and hyperspace
at random, re-appearing wherever suits them.
They sometimes materialise over your ship's position, resul
ting in an immediate explosion and the loss of a ship. There's
not a lot you can do about this and it's the only part of the game
I disliked.
There's a reasonably safe zone to the extreme left and right
of the screen, but it cramps your style to stay there.
The game has many of the extras you would expect from
first class software - user-definable keys, a joystick option, one
or two players, and a facility to turn off the well used sound.
It's also great fun to play and extremely addictive, but I don't
think it is likely to leap to the top of the charts.