Big K


Monsters And Magic

Publisher: Dragon Data
Machine: Dragon 32

 
Published in Big K #2

Monsters And Magic

Not so much an adventure as Dungeons and Dragons with chips. Those familiar with the boxed version will recognise the format.

Before you set off and vanquish the Demon Lord, your character must be created. Various values are assigned to strength, constitution and the like, and then hit points and gold pieces allocated. Hit points represent the amount of damage your character can withstand.

Encounter a fiend and you'll have to select a weapon from your supplies and hope the computer dice rolls in your favour. Survival being down to the number of hit points prevalent and the amount of damage rolled by the dice. Obviously, the higher your points, the more encounters you're likely to survive. It's a tried and tested formula.

Having entered the dungeons, you'll be given a menu of possible options: Fight, go on, run, search or purchase supplies. The screen then details the consequence of your actions. Action freaks will delight in the knowledge that there are fifty-two species of nasty to conquer and there's a thoughtful provision for both smart and protracted expeditions. Some might prefer this role-playing exercise to the more traditional adventure. For me, it had only limited appeal. I prefer brainteasers alongside the bloodletting.