Personal Computer Games


Mine Madness

Author: LM
Publisher: Creative Sparks
Machine: Commodore Vic 20

 
Published in Personal Computer Games #9

Mine Madness

Sure was a real chore reviewing this one! Boring with a capital B. The insert illustration promised an exciting, chilling subterranean saga but instead I was landed with a fiddly, repetitive, graphically simplistic hunk of nothing.

The idea is to recover treasure chests, bags of gold and a damsel in distress (racing against the clock), from various nooks and crannies of a mine. These desirable objects are scattered throughout the passages, so you need to work out your route, which is often very tortuous.

The galleries and shafts are interconnected by self-motivated lifts. If you just love hanging around for lifts then you will be in your element. If not... Having secured the goodies, the tedious process has to be repeated in reverse.

In order to inject some interest, or rather complications, the lifts just ain't powerful enough to carry you and the treasure chest. This means you have to meet the cargo at the top of every shaft, taking a separate, unscenic route yourself, then reload and repeat until you finally break surface.

Well, I did say it was boring! To make matters worse, the miniscule bags of gold are virtually invisible and the soundtrack is infuriating.

A tingle of excitement, caused by the arrival of level two, soon dissipated when I discovered that the much-vaunted monsters, as promised by the blurb, were nothing more than purple blobs. Believe me, I didn't even bother to collect a gun and, as for reaching level four to thrill at the spectacle of falling rocks... no thanks! I'll just use up my lives being squashed by a lift.

LM

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