Zzap


Mindshadow

Categories: Review: Software
Publisher: Activision
Machine: Commodore 64/128

 
Published in Zzap #9

Mindshadow

I've already reviewed this game, back in the first issue of Zzap!, but though my beard is now longer, the program itself seems to have shrunk a little - to the extent that it is now available on cassette instead of the disk-only format. Since that opens it up to another group of avid adventurers, and it's a very enjoyable game, it seems worthy of another mention.

Briefly, then, this is a game where you have to find out who you are, what you're doing, and why. You start off on a desert island and travel the world in search of your identity, solving puzzles and dodging hazards on the way.

However, what really makes this game special are the graphics. They take up practically the whole screen and are well worth polishing the bifocals for. They're doubly impressive now that the game no longer relies on disk accesses to update the screen, and although they obviously leave less room for the location descriptions, they still manage to create a vivid feeling of 'being there'.

Other bonuses in this game include a 'repeat last command' facility, complex input, and 'drop/get all' - all of which save time and combine with the graphics to give the program a very professional feel. One unusual option is the 'think' command, which enables you to reflect upon various situations and eventually, if properly used, discover your identity.

Finally, for novice adventurers, there's a tutorial file on the tape. I'm often besieged by letters begging for advice on matters of adventure, and I was impressed by the comprehensive nature of the advice given here. Definitely worth considering as a Yule-tide investment.