The Micro User
1st April 1987
Author: Ian Whitmore
Publisher: Advanced Memory Systems
Machine: BBC B/B+/Master 128
Published in The Micro User 5.02
This is a suite of five games for you to play - provided you have the AMX ROM and a suitable mouse.
When you boot up the disc you are presented with a complex screen in the usual AMX style.
While the display is in monochrome, the base colour can be chosen from the usual eight colours by clicking the mouse over the rectangular window in the bottom right corner.
Just above this is a square labelled volume, containing a number between 0 and 15, Clicking this will reduce the volume ofsound from 15 to 0 in single unit steps.
Other windows control the start of each game and the level of difficulty chosen, while others display a counter of the number of moves taken and a scratchpad area that is used for one of the games: The centre of the screen contains the current game window.
Each game has a different shape window that only partly overlays the others, so that each of the five has a small area visible at all times. Agame is selected by clicking over its name on the menu bar at the top of the screen.
The first game is a sliding block puzzle. In a 4x4 grid are 15 blocks numbered one to 15.
When you click the start window the computer shuffles the blocks as though sliding one at a time into the empty space provided by moving the previous block. Depending on the level chosen, it will make more or less moves.
The aim is to restore the original pattern in as few moves as possible. But although the computer shows you its moves, it carries them out so quickly that you cannot follow the sequence.
With this game, as with all the others, you are rewarded with a fanfare on successful completion.
Next comes a light puzzle in which a 3x3 grid of lights is displayed. Clicking on any light will switch it, and several others, on or off ina predetermined pattern.
At the start of the game the computer selects a random pattern of lights and your task isto create the final pattern: All lights out except the centre one.
Although it sounds a simple game it's quite a challenge to solve the puzzle in relatively few moves.
The third game is called atomic grid. The aim is to use the move button on the mouse to collect a symbol from its home and place it on the correct square on a 4x5 grid, under which the computer has hidden another symbol.
To help you there is a way of inquiring which row or column the hidden prize is located in. At the lowest level this game is very easy, but when three symbols are hidden it is quite challenging.
The code-breaker game is based on the Mastermind game seen in the shops a few years ago - nothing to do with the television programme.
Here the display is a little like a calculator: At the top are two lines of blanks, below which is a numeric keypad (zero to nine) with query and backspace buttons.
The computer selects a hidden code number, which the contestant tries to match in as few attempts as possible. By clicking over the numeric keypad, numbers are displayed in the top row of blanks in sequence.
When all the blanks are filled the computer checks the proposed code number against itsown selection, displaying the results of the comparison on the scratchpad.
A tick represents a digit correctly matched for value and position while a cross tells the contestant that a number has matched in value, but not in position.
If you give up, you can click on the query to reveal the hidden code number.
Although it's relatively easy with three digit code numbers, this game becomes infuriatingly difficult with nine digit codes.
The final game is very simple in concept, based on the electronic game Simon and its many clones.
The computer lights one of four buttons and sounds a correspondingly pitched note. You are expected to copy by clicking the correct button, thus sounding the correct note.
Each time you get it right the computer adds another button to the sequence, so you quickly find yourself trying to repeat sequences of 10 or 15 notes.
The components of Mind Games are simple in concept but varied in difficulty.
At their higher levels the games should challenge even the best among us, while at the simpler level they should still provide a challenge to younger children.
The use of the mouse environment is well executed and I found the whole package a joy to use.
It's a pity thatyou cannot skip from one game to another and retain thelast score so that you can return where you left off. However, I can fully recommend Mind Games to all ages.