C&VG


Midnight Warrior

Categories: Review: Software
Author: Keith Campbell
Publisher: Wilsher
Machine: Atari ST

 
Published in Computer & Video Games #88

Midnight Warrior

Here is the first home homegrown Atari ST adventure to land on my desk! The STAC has commenced output!

Midnight Warrior is a science fiction adventure. Set in the late 23rd century, the space battle of Midnight has raged between humans and Martians for a hundred years. A warrior, whilst circling a neutral zone in your spaceship, you suddenly enter a time trap and get transported to a far off and uncharted galaxy, with no way to get back. You discover it has six planets, and hear that a powerful magician has been wrongly imprisoned on one of them. Now if you could just rescue him, maybe he could use his wizardly powers to get you back to earth.

So there you are with your spacecraft, and a choice of six planets to visit. Among them are Meocron, the 'Third World' planet, so called because the hunger and poverty of its inhabitants, and Virus, the Underworld planet, inhabited by barbarians.

The order in which you choose to visit the planets is entirely up to you, but of course, there may be things on one planet that are required to tackle problems on another. Not a difficult adventure, there's some fairly ordinary problems requiring objects gathered elsewhere. But would a starving beggar preventing you from entering a cave really refuse a hearty meal from the spit-roasted pig you offer him - just because he is a vegetarian? No way.

There are graphics for most locations, and they are very quick to display. The local descriptions are well written, if scattered with a few minor spelling errors. (At least these are consistent, although one of my pet hates is the use of 'passed' for 'past'. Here is a New Year's resolution for adventure writers: Learn to Spell!)

Nicely presented in a flat plastic box, with a printed instruction leaflet, Midnight Warrior is a light-hearted adventure that should give some reasonable amusement. But at £6.95, it is too expensive for a homegrown adventure, even on the ST.

Around about three or four quid is all it is really worth.

Keith Campbell

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